![]() ![]() Having this sort of granularity in visual settings is actually a great thing indeed, in that it allows players to discover that sometimes elusive sweet spot of resolution and performance that a more straightforward two mode solution might ignore. In Sniper Ghost Warrior Contracts 2’s balanced mode, FSR works on a slider that allows players to choose between performance and ultra-high presets with a couple of settings in between, the idea being that if you move the slider towards performance you get a lower resolution and higher framerate, while moving it towards ultra-high produces the opposite set of results. However, where things get interesting is the balanced mode, not least because it marks the first time that AMD’s FSR (FidelityFX Super Resolution) technology has featured in a PS5 game. All the same, it’s still great to have the option to choose between those two profiles and the visual style of Sniper Ghost Warriors Contracts 2 (especially where the insane levels of gore and the ultra-stylish sniper cam kills are concerned) look great no matter which of those two modes you choose. That said, while it’s not perfect, the performance mode is still worthwhile in Sniper Ghost Warrior Contracts 2, simply because the improvement in responsiveness and movement far exceeds the benefit of increased detail that you get in the higher resolution visual preset. Though the increase in frame rate is certainly welcome, it does come with its own drawbacks such as an inability to maintain a 60 frames per second lock throughout and the rendering of a distinctly softer image as a result. No other platforms were confirmed by Activision.With the PS5 seemingly ushering in the era of 60 frames per second gaming wholesale and the number of 30 frames per second only titles now drying up somewhat, it’s not surprising at all that Sniper Ghost Warrior Contracts 2 would offer a higher framerate option. After the clip, a developer confirmed that they are calling it “ Crash 4” to go back to the basics and build off of what Naughty Dog created.įor those of you keeping track: for main entries, that’s shots fired at the games made by Traveller’s Tales (who now handle LEGO games for WB) and Radical Entertainment (which was folded into Activision after Prototype). Vicarious Visions, who handled the remaster trilogy, actually worked on several Crash portable spinoffs and the CTR sequel Nitro Kart.Ĭrash 4 is out on Octofor PS4 and Xbox One. They’re straight up throwing shade at Crash games other than 1-3 at the end of the trailer, noting that the crew has “only beaten Cortex three times” though the team “could have sworn there were more” adventures. He’ll be joined by Coco and Cortex as playable characters. To combat Cortex, Crash will use new masks and powers, one of which is the companion from the above puzzle. Sporting a latter-era Crash visual style (which is sure to ruffle some feathers), the classic formula of behind-the-back platforming is still a go, with the core gang of Crash, Coco and Cortex all intact.Ĭortex has been banished to the past, where he’s been “planning Crash’s doom” for ages subsequently escaping and creating a multi-verse. Following a very clever jigsaw puzzle tease and a full-on leak, Crash Bandicoot 4: It’s About Time has been confirmed this morning by Activision, developed by Toys for Bob.
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