The Sims Medieval features the following tropes: The first expansion, Pirates & Nobles was released in August 2011. The Sims Medieval was released in March 2011 by Electronic Arts. The Blacksmith - smiths weapons, tools, and armors, also a bit of an inventor and Gadgeteer Genius.The Merchant - buys and sells various wares.The Bard - entertains the kingdom by playing music and acting in taverns.The Healer - prepares the medicine and tends to plague-ridden Sims.The Wizard - casts spells (duh), gathers herbs and prepares alchemical elixirs.Jacobans are more of High Church, believing that you need to control the populace with fire and brimstone. Jacoban Priest - scares the people with his speeches, blesses them, can marry the characters.Peterans are more Low Church, directed at the people - visually, they're monks. Peteran Priest - preaches to the people, blesses them and marries the characters.The Spy - able to fight, craft poisons, pick locks, eavesdrop on people.The Knight - able to fight, train other fighters, hunt and go on quests.The Monarch - able to fight, give royal orders, set politics of the entire kingdom and make deals with foreign politicians.This game has a notably more mature tone, with themes such as murder, religion, and alcoholism that were not present in previous entries in The Sims series. For example, the only two "Needs" retained from the previous games are energy and hunger, with other activities such as urinating and relaxing instead giving positive buffs that make it easier to win sword-fights, craft armor at the smithy, write epic poetry, and a myriad of other medieval-themed duties. While the gameplay of The Sims Medieval is similar to that of its parent series in that the player controls of the actions of various Sims whose name, appearance, and personality traits are fully customizable, it streamlines many aspects of the previous games to allow more time for the completion of quest-related tasks and daily responsibilities of the Hero Sims' various jobs. These ambitions can range from developing culture, to amassing wealth, to dominating nearby countries, with several more options in between. Throughout the game you can control up to ten Hero Sims, using them to complete quests and various tasks that further the kingdom towards the "Ambition" you have chosen for it. The player takes on the role of "The Watcher", a benevolent deity that guides the populace by controlling "heroes" in order to inspire the kingdom along the path to glory. The Sims Medieval (2011) is a standalone Total Conversion of The Sims series which takes place in a medieval fantasy setting. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples.Pages that don't do this will be subject to deletion, with or without explanation. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted.Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so. Before making a single edit, Tropedia EXPECTS our site policy and manual of style to be followed.
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